Hi!
I have not worked with V-ray and 3ds max for a while, now I have the newest version and I am trying to grasp it and experiment a bit.
I am now preparing a scene for my visualization and I would like to have a nice looking grass in my scene. I decided to use V-ray fur to do the job.
I have followed this old tutorial https://archvizcamp.com/grass-vray-fur-modifier/
Of course, things have changed since, so for example "flat normals" dissapeared and I have to use the V-ray hair material instead. I did not find any detailed tutorial how to do that, so I have just took the basic V-ray hair material, changed color of the hair and add my grass texture. As you can see, the result is not at all as in the image from the tutorial.
This would be my first question:
How to correctly use Vray hair material to map the fur / grass?
Secondly, I have a lot of green / grass areas in my scene. But if I try to use Vray fur on all of them (actually even more than just the one you see in my image or if I try use higher distribution of the grass), my render crashes due to "out of memory while building Embree tree"
I have 32GB of RAM and I can indeed watch in my performance manager how 3ds max use it to the max and then crashes.
And there is my second question:
How to use Vray fur on large surface without the render crashing? Would it help to use the fur as proxy? If so, how to that? I have exported the fur as vray mesh, but when I import it then, I do not see it in the scene / render.
Thank you for any advice.
I have not worked with V-ray and 3ds max for a while, now I have the newest version and I am trying to grasp it and experiment a bit.
I am now preparing a scene for my visualization and I would like to have a nice looking grass in my scene. I decided to use V-ray fur to do the job.
I have followed this old tutorial https://archvizcamp.com/grass-vray-fur-modifier/
Of course, things have changed since, so for example "flat normals" dissapeared and I have to use the V-ray hair material instead. I did not find any detailed tutorial how to do that, so I have just took the basic V-ray hair material, changed color of the hair and add my grass texture. As you can see, the result is not at all as in the image from the tutorial.
This would be my first question:
How to correctly use Vray hair material to map the fur / grass?
Secondly, I have a lot of green / grass areas in my scene. But if I try to use Vray fur on all of them (actually even more than just the one you see in my image or if I try use higher distribution of the grass), my render crashes due to "out of memory while building Embree tree"
I have 32GB of RAM and I can indeed watch in my performance manager how 3ds max use it to the max and then crashes.
And there is my second question:
How to use Vray fur on large surface without the render crashing? Would it help to use the fur as proxy? If so, how to that? I have exported the fur as vray mesh, but when I import it then, I do not see it in the scene / render.
Thank you for any advice.
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