I am writing MAXScript code to automate Render-to-texture in 3ds Max 2018 with V-Ray Advanced 3.60.04 and am running into several issues
1.) Using non-square texture resolutions does not work when using render rendertype:#bakeSelected without a renderwidth and renderheight argument - in that case, V-Ray seems to use the resolution set in the main render dialog
Providing those arguments will not work if individual bake elements use different resolutions.
2.) Baking textures with V-Ray will directly crash 3ds max if a non-V-Ray bake element is used (e.g. the normal CompleteMap element).
3.) When using RTT with V-Ray Framebuffer enabled, I get a warning that my textures will be lost - but they show up just fine?
All these issues do not exist when using the old Scanline renderer.
Any ideas or comments on any of the above?
Thanks!
1.) Using non-square texture resolutions does not work when using render rendertype:#bakeSelected without a renderwidth and renderheight argument - in that case, V-Ray seems to use the resolution set in the main render dialog
Providing those arguments will not work if individual bake elements use different resolutions.
2.) Baking textures with V-Ray will directly crash 3ds max if a non-V-Ray bake element is used (e.g. the normal CompleteMap element).
3.) When using RTT with V-Ray Framebuffer enabled, I get a warning that my textures will be lost - but they show up just fine?
All these issues do not exist when using the old Scanline renderer.
Any ideas or comments on any of the above?
Thanks!
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