As the title suggest, when rendering with selected mask, and the object has an opacity map, stuff behind it is still rendered and messes up the alpha where opacity is suppose to be
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Next 1.1 - Render Selected - Bug when object has opacity map
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This is a really annoying issue and should be on priority list.
Bugs like that shoudl be on sticky list he on the forum so that people dont spend AGES trying to fix issue themselves when there is none.
I basically had to render with the objects isolated in the ned but it took me lik e2 hours to find out its actually a bug and not some my bad setting.Martin
http://www.pixelbox.cz
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