Hey!
Have a strange problem. I have a workaround but maybe it is a bug...
Scenesetup:
Interior scene (bath); physical camera with 27mm focal lengt (FOV: 67deg), nothing special.
Set up VRayZDepth (use cameraboundaries) to comp a DOF in post, but in the saved EXR the gradient of the depth is not planar as it should - it has a spherical projection/orientation to the world (?) space. The saved EXR G-Buffer-Channel (Depth) to compare the images seems correct. See attached image (left side VRayZDepth, right side G-Buffer-Channel). While using the VRayZDepth in comp I have a curved sharpness level (see the second screenshot attached)
Basically it is not a big deal but a bit strange and i'm not sure if the problem is the software or sitting in front of it..
Have a strange problem. I have a workaround but maybe it is a bug...
Scenesetup:
Interior scene (bath); physical camera with 27mm focal lengt (FOV: 67deg), nothing special.
Set up VRayZDepth (use cameraboundaries) to comp a DOF in post, but in the saved EXR the gradient of the depth is not planar as it should - it has a spherical projection/orientation to the world (?) space. The saved EXR G-Buffer-Channel (Depth) to compare the images seems correct. See attached image (left side VRayZDepth, right side G-Buffer-Channel). While using the VRayZDepth in comp I have a curved sharpness level (see the second screenshot attached)
Basically it is not a big deal but a bit strange and i'm not sure if the problem is the software or sitting in front of it..
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