As I was not able to get an denoiser render element which is not totally black when rendering with backburner (as described in other posts) I tried the stand alone denoiser tool and got wrong colors. The yellow tones changed to bluish tones. I tried it with or without hardware acceleration and also only with the RGB output, without refllection or shadow elements. What can I do? If somebody knows a way to get a fine denoiser element with backburner it would be far better of couse. Using Vray Next 1.1. With DR all is working fine.
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Denoiser tool produces wrong colors
Last edited by 3d-laboratory; 08-02-2019, 12:21 AM.Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, NVIDIA RTX 4090, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Nvidia Quadro P5000,Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....Tags: None