Hi guys,
When trying to apply some textures to a rendered object in Nuke we found out that Vray Max makes the UV render element 16 bit, and that's not enough when dealing with the big numbers we have in the UDIM UVs, the V usually stays within 0-1 but the U goes up +1 with each tile.
Thanks!
When trying to apply some textures to a rendered object in Nuke we found out that Vray Max makes the UV render element 16 bit, and that's not enough when dealing with the big numbers we have in the UDIM UVs, the V usually stays within 0-1 but the U goes up +1 with each tile.
Thanks!
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