Hi!
We've five workstations over here with five full (gui + node) licenses, all running on 3ds max 2016 with the latest stable Vray Next installed. When rendering distributed everything starts fine, spawners can be found, starting, loading the scene and start rendering, but without a clear reason some of them suddenly drop. They start again and continue rendering and dropping again. Sometimes they hang on the last bucket so the render cannot finish. There's no difference in behavior between rendering through backburner or from max directly (the frame buffer finishes though), and all the workstations show the same behavior. It doesn't make a difference from which workstation we're starting the render. The issues started appearing this year. Anyone any idea? Thanks!
We've five workstations over here with five full (gui + node) licenses, all running on 3ds max 2016 with the latest stable Vray Next installed. When rendering distributed everything starts fine, spawners can be found, starting, loading the scene and start rendering, but without a clear reason some of them suddenly drop. They start again and continue rendering and dropping again. Sometimes they hang on the last bucket so the render cannot finish. There's no difference in behavior between rendering through backburner or from max directly (the frame buffer finishes though), and all the workstations show the same behavior. It doesn't make a difference from which workstation we're starting the render. The issues started appearing this year. Anyone any idea? Thanks!
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