We've got a small render farm, but a few of our workstations also double as render nodes. We used to be able to add them to the farm when we're doing light tasks like word processing or web browsing, but now with Vray 4, they always default to high cpu priority when attached to the farm and makes them unusable while rendering. Is there a way to change this behavior? (scripting, etc?)
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Can we get the "Low CPU Priority" option back?
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The option is now always on, i believe.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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Should you wish for the Max task (as opposed to V-Ray's thread only) to stay at lower priority, use an external tool (like this article suggests) to set it permanently.Last edited by ^Lele^; 05-03-2019, 11:17 AM.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
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Originally posted by gardocki View PostAs I understand it the default is always on for local renders, off for batch renders. But if it's always on then there's definitely a performance difference compared to Vray 3.
.system_lowThreadPriority exists, of course, but it's not doing anything at all anymore.
You're better off using one of the the free utilities i linked above.
I have had this low-process-priority setup going for ages (until roughly a year and a bit ago. so take with a pinch of salt), without any particular issue in working with Max, btw.Last edited by ^Lele^; 06-03-2019, 04:01 AM.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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I suppose it could be made to stay low-prio for slaves as well, but i wouldn't know if there'd be an important performance penalty with it (unlikely, in this day and age, but i really am not knowledgeable nearly enough to state anything for sure.).Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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The option is always on if you render in a 3ds Max GUI session, that's why it was removed. And it has always been off for render slaves since forever, there has been no change in that regard.
Best regards,
VladoLast edited by vlado; 07-03-2019, 07:56 AM.I only act like I know everything, Rogers.
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Originally posted by vlado View PostThe option is always on if you render in a 3ds Max GUI session, that's why it was removed. And it has always been off for render slaves since forever, there has been no change in that regard.
Best regards,
Vlado
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In one of your problem scenes can you check the current value of the option with the following MAXScript:
Code:renderers.current.system_lowThreadPriority
Code:renderers.current.system_lowThreadPriority=2
Code:renderers.current.system_numThreads
Yavor Rubenov
V-Ray for 3ds Max developer
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