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  • Light Cache and IR map problem

    Hi everyone,

    Im having a problem using light cache with irradiance map, im not sure if it is a bug, or if its something im not doing right.


    This first image is the Light Cache calculation, it looks good


    This second image is during the Irradiance map calcualtion, it looks too dark


    This third image is the rendered image with 1000 light cache samples, it looks like it hasnt renderd the secondary bounces.


    This fourth image was rendered with 700 light cache samples and everything rendered fine.

    If anyone has any suggestions please let me know
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

  • #2
    Yeah i had the same problem today .. i thought i was going mad .. obviously not.. and it was due to invalid lightcache samples... what caused i dont know as yet.
    Natty
    http://www.rendertime.co.uk

    Comment


    • #3
      Thanks for reply Natty, I thought i was going nuts too

      hopefully Vlado has an answer
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

      Comment


      • #4
        It would seem that the light samples become corrupt and unusable and then vray doesnt have a second bounce calc? odd ..
        Natty
        http://www.rendertime.co.uk

        Comment


        • #5
          Make sure that your light cache sample size is set to a larger 0. After playing around with PPT I discovered that calculating a single frame light cache map with a sample of 0.0 results in an invalid light map. So I returned the sample size back to default and all is fine.

          The only problem is that you cannot save an unbiased light map (sample size 0.0) when using the PPT method. You have to set the sample size to .000001 or something like that.
          Best regards,

          Corey Rubadue
          Director

          Chaos Group

          Comment


          • #6
            im getting this without using PPT .. this is just lightcache..
            Natty
            http://www.rendertime.co.uk

            Comment


            • #7
              yeah same here natty, my sample size was set to .01 and it was just light cache
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

              Comment


              • #8
                Does this only happen at 1000 samples?
                LunarStudio Architectural Renderings
                HDRSource HDR & sIBL Libraries
                Lunarlog - LunarStudio and HDRSource Blog

                Comment


                • #9
                  I agree there is something going on. I did into a similar problem as you guys last night. I was just able to reproduce the problem when setting the sample size to zero. So, I know it's possible to encouter this simliar if not same problem if people are changing the sample size zero and forgetting it there. After setting the sample size back I have not had a problem since...

                  How are you guys calculating your light cache map?
                  Best regards,

                  Corey Rubadue
                  Director

                  Chaos Group

                  Comment


                  • #10
                    1000 and above
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

                    Comment


                    • #11
                      You probably get an invalid color somewhere along the process, which then propagates throughout the scene and sucks up all of the lighting (that's GI for you ) Look at the VRay messages window to see if you are getting any "overbright or invalid color" warnings.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        ok, thanks for that Vlado,
                        What is the best way to get rid of overbright o invalid colours?
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

                        Comment


                        • #13
                          ... well im getting an overbright and invalid colours on every object in my scene all of a sudden ?
                          Natty
                          http://www.rendertime.co.uk

                          Comment


                          • #14
                            I also noticed that overbright or invalid color warnings seem to increase in amount when lightcache samples get smaller...
                            You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                            • #15
                              I've been getting random overbrights as well - may or may not be related but I especially took a major hit (a big list of them) when I switched over to IR Buckets when rendering DR. Rmove the 'buckets' and it went away...
                              LunarStudio Architectural Renderings
                              HDRSource HDR & sIBL Libraries
                              Lunarlog - LunarStudio and HDRSource Blog

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