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Multimatte, vraycolor, and bercontile

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  • Multimatte, vraycolor, and bercontile

    Hi guys

    When setting matid at texture level, then the multimatte doesnt work as expected with bercontiles. For example, set a multitexture as the tile color and set its id to 1. Add a vraycolor for the edge color, and set its id to 2.
    Render. The result is single solid colour multimatte

    Use the same multitexture and vraycolor in a max tile texture instead of bercontile, then the multimatte works as expected and you get 2 color multimatte.

    I need to use the bercontile version, so for now I will cheat it with a vrayblend and set the matid at material level, using a mask for the joins. But this is a bit of a workaround. Would be nice if the 1st method works as expected

    (or would be nice if chaos comes up with a bercontile replacement even, that works with GPU!)
    Last edited by Morne; 15-03-2019, 09:04 AM.
    Kind Regards,
    Morne

  • #2
    The issue is BerconMaps-related - internally it calculates both textures with the second always overriding the MatID.

    Another workaround that might be helpful is to enable 'Color #2' and set a duplicate of the map from the Edge slot without a Material ID channel (0). This would produce identical results and the desired Multimatte render element.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by aleksandar.hadzhiev View Post
      The issue is BerconMaps-related - internally it calculates both textures with the second always overriding the MatID.

      Another workaround that might be helpful is to enable 'Color #2' and set a duplicate of the map from the Edge slot without a Material ID channel (0). This would produce identical results and the desired Multimatte render element.
      Thanks. Seems simply unlinking Color2 from Edge, also gives the desired results
      Kind Regards,
      Morne

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