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Next, 3.6 reflection pass.

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  • Next, 3.6 reflection pass.

    I know that the passes are different in next and 3.6. i.e. reflection pass is included in specular pass, but even in the specular pass the reflections are not the same. See attached.

    This is really important to me as it allowed me to play around with glass IOR in post as it were.

    How can I get the same pass in Next? I'm updating an existing image and i can't do this as it stands.

    Attached Files

  • #2
    You should get the previous behavior of the elements if you turn off "Consistent lighting elements" in the Global switches rollout.
    Miroslav Ivanov
    Chaos Cosmos

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    • #3
      Yes, I have been saying this since the release of NEXT. Something changed.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

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