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Elements won't render with Next frame buffer

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  • Elements won't render with Next frame buffer

    I can't get elements to render if I use the Vray Next framebuffer in Max 2019. I've recently upgraded to Next and have been using Vray for over 10-years so I don't think it's a user error. It may be a bug. If I use the Max framebuffer things render perfectly.

    I've uninstalled and reinstalled VRay to make sure I'm starting with defaults and so that VRay can overwrite something that might have gotten in the way. I've deleted the Max "ENU" folder and restarted Max to let it rebuild ENU. Still no luck.

    With this fresh reinstall of Next I have a simple scene with 3 cubes, each with a unique G-Buffer ID, 1, 2 and 3. I have a 'MultiMatte' element in the Render Elements and have set the destination folder. I simply turn OFF 'Enable built-in frame buffer' and the element will render perfectly. I now turn ON the 'Enable built-in frame buffer' and all is get is the RGB image file, no element. I have not touched any other settings since reinstalling and starting new tests.

    Anyone else seeing this issue?
    Last edited by RobH22; 22-03-2019, 01:21 PM.
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    V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
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    Autodesk Expert Elite Member
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  • #2
    Couldn't reproduce it here. Could you send us the scene to support@chaosgroup.com, so we can reproduce it here. Please mention this thread also.
    Martin Minev | chaos.com
    Chaos Support Representative | contact us

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