I have sometimes used a trick of overriding all materials with a 255 white shader and then placed a standard 3ds max directional light with far attenuation + ambient enabled, to make a falloff/height map, with a nice viewport visual aid for the in/out point.
I recall doing this with V-Ray as well, but when I try it now, it seems like the ambient option is ignored by V-Ray.
Has something changed? I would really like this functionality back.
I recall doing this with V-Ray as well, but when I try it now, it seems like the ambient option is ignored by V-Ray.
Has something changed? I would really like this functionality back.
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