Create a simple scene with just an open tube. Set a V-Ray Material with black diffuse, high reflection, glossy 0.6 ,fresnel off. No lights. Put any simple map into the reflection environment of the v-ray render dialog. If you render with gi=on it looks fine.
However in IPR the scene is rendered black, only alpha is present. In material editor, f you just touch any parameter of the reflection map, the RGB rendering pops in.
If you switch off gi, the interior of the tube will be rendered superbright and rendertimes get quadrupled.
However in IPR the scene is rendered black, only alpha is present. In material editor, f you just touch any parameter of the reflection map, the RGB rendering pops in.
If you switch off gi, the interior of the tube will be rendered superbright and rendertimes get quadrupled.
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