Hey
I'm throwing together a wet asphalt material but I've run into an issue...
I have a blend material.
Base: Asphalt
Coat1: General surface water
Coat2: Puddles - Stucco texture - mask
I decided to separate the surface water from the puddles for better control.
I have an asphalt displacement texture set up and working correctly, kind of.
In order for the displacement texture of the asphalt to work correctly in this instance, it should not also displace the puddle map!
So, in order to ensure this doesn't happen, I have an instanced version of the stucco map sat in a composite map with the displacement map. The stucco map is on top and set to subtract, so in essence telling the displacement map not to displace here.
Now, this all works splendidly using 3d displacement mapping mode, the problem with that though is, I cannot get a render to start at all (using this specific material) when using it in any of my scenes (they are usually large/complex and 5-6k )as max bombs/hangs. 2d displacement renders out but there is a difference, in that the displacement ignores my subtracted puddle/stucco map and displaces them too.
See images attached.
Set in a simple scene so no issues using 3d displacement
Whats the best way to get around this? Is this a bug?
I'm throwing together a wet asphalt material but I've run into an issue...
I have a blend material.
Base: Asphalt
Coat1: General surface water
Coat2: Puddles - Stucco texture - mask
I decided to separate the surface water from the puddles for better control.
I have an asphalt displacement texture set up and working correctly, kind of.
In order for the displacement texture of the asphalt to work correctly in this instance, it should not also displace the puddle map!
So, in order to ensure this doesn't happen, I have an instanced version of the stucco map sat in a composite map with the displacement map. The stucco map is on top and set to subtract, so in essence telling the displacement map not to displace here.
Now, this all works splendidly using 3d displacement mapping mode, the problem with that though is, I cannot get a render to start at all (using this specific material) when using it in any of my scenes (they are usually large/complex and 5-6k )as max bombs/hangs. 2d displacement renders out but there is a difference, in that the displacement ignores my subtracted puddle/stucco map and displaces them too.
See images attached.
Set in a simple scene so no issues using 3d displacement
Whats the best way to get around this? Is this a bug?
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