So here's the problem. I've made a glass bottle that has a "wall" meaning thickness. If I make a refractive (and reflective) glass material and apply it then the bottle renders correctly. If I make a multi-sub object with the same material in both slots, selecting the outside faces of the bottle as material 1 and the inside ones as material 2, then the bottle doesn't render correctly. I can't see why this should make any difference at all. I've attached two images showing the difference. I can upload a max file if you need it.
BTW even though I subscribe to my posts here, I don't seem to get notifications. I don't think it has to do with a spam filter or anything. Any ideas?
thanx --ds
BTW even though I subscribe to my posts here, I don't seem to get notifications. I don't think it has to do with a spam filter or anything. Any ideas?
thanx --ds
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