Hello everybody,
I'm facing a strange problem with my Vray Fur's strands. When there are shorter, the strands comes and goes with no reason.
In the Vray Fur settings, I've a black and white map to change the Fur lenght (shorter) and another one to decrease the density when it's close to the eye. No level of detail according the camera distance.
When the camera is far I can't see the problem, but when the camera gets closer, the smaller strands appears and disappears, looking like a glitter effect I really do not want.
Here is a preview attached to make it clear to you :
I've tried a lot to identy the problem and I am sure that :
- it's not a GI problem (same result with or wihout GI)
- it's not a AA problem (same result when I change the Min shade rate)
- it's not a Image sampler problem (same result when I increase the Max subdivs or decrease the Nose threshold value)
- it's not a Global DMC problem (same result when I change the sample, amount and threshold values)
- it's not a Hair shader problem (same result with a very basic material)
Does anyone has an idea to fix the problem ?
Thanks in advance... and have a nice week-end !
Mathieu
I'm facing a strange problem with my Vray Fur's strands. When there are shorter, the strands comes and goes with no reason.
In the Vray Fur settings, I've a black and white map to change the Fur lenght (shorter) and another one to decrease the density when it's close to the eye. No level of detail according the camera distance.
When the camera is far I can't see the problem, but when the camera gets closer, the smaller strands appears and disappears, looking like a glitter effect I really do not want.
Here is a preview attached to make it clear to you :
I've tried a lot to identy the problem and I am sure that :
- it's not a GI problem (same result with or wihout GI)
- it's not a AA problem (same result when I change the Min shade rate)
- it's not a Image sampler problem (same result when I increase the Max subdivs or decrease the Nose threshold value)
- it's not a Global DMC problem (same result when I change the sample, amount and threshold values)
- it's not a Hair shader problem (same result with a very basic material)
Does anyone has an idea to fix the problem ?
Thanks in advance... and have a nice week-end !
Mathieu
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