If switching between the CPU and GPU, things change so much that you can not do this to get the performance benefits from GPU rendering as things you don't expect to change, do change.
VRayDisplacment displaces geometry differently on the GPU so you have to redo the displace material.
Blurry reflections look great on the CPU, worse on the GPU
lighting is brighter on the GPU
texture maps lose fine details
procedural texture maps (noises etc) texture completely differently.
I guess there are different algorithms for shading but I still hope that I can render animation on either CPU slaves or GPU slaves with the quality of CPU rendering across all frames.
VRayDisplacment displaces geometry differently on the GPU so you have to redo the displace material.
Blurry reflections look great on the CPU, worse on the GPU
lighting is brighter on the GPU
texture maps lose fine details
procedural texture maps (noises etc) texture completely differently.
I guess there are different algorithms for shading but I still hope that I can render animation on either CPU slaves or GPU slaves with the quality of CPU rendering across all frames.
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