Im using Tyflow, but its possible this is generic issue with particle systems?
ive got droplets on an animated can. when it moves, they stay locked nicely to the geometry.
when i render with motion blur at defaults, the particles lag fractionally behind geometry, causing very ugly effects where the droplets pass inside can when it changes direction, changing completely the shading of the surface for a single frame.
disabling moblur fixes this. i need moblur.
changing from 0.5 frame duration to 1 frame duration also fixes this, but then i have too much moblur.
i thought maybe resimming particles with a 1/4 frame timestep would provide sub frame information to allow half-frame moblur, but it seems not.
any suggestions?
ive got droplets on an animated can. when it moves, they stay locked nicely to the geometry.
when i render with motion blur at defaults, the particles lag fractionally behind geometry, causing very ugly effects where the droplets pass inside can when it changes direction, changing completely the shading of the surface for a single frame.
disabling moblur fixes this. i need moblur.
changing from 0.5 frame duration to 1 frame duration also fixes this, but then i have too much moblur.
i thought maybe resimming particles with a 1/4 frame timestep would provide sub frame information to allow half-frame moblur, but it seems not.
any suggestions?
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