Hello
I'm trying to resolve the problem with the incorrect VRayEnvironmentFog render
It looks like some of the Vray Rectangle lights set to invible and excluded from generating EnvironmentFog are still present in the VRayEnvironmentFog.
The output image looks incorrect. There are outlines of these lights (with different sampling) in places where the vray lights are in the scene; see screenshots
The similar problem is with the Cryptomatte pass. Some of the Vray lights (set to invisible) are present in the cryptomatte pass and they are covering other objects so the cryptomatte pass is useless .
Don you have aby ideas how to solve these issues ?
Kind Regards
Greg
I'm trying to resolve the problem with the incorrect VRayEnvironmentFog render
It looks like some of the Vray Rectangle lights set to invible and excluded from generating EnvironmentFog are still present in the VRayEnvironmentFog.
The output image looks incorrect. There are outlines of these lights (with different sampling) in places where the vray lights are in the scene; see screenshots
The similar problem is with the Cryptomatte pass. Some of the Vray lights (set to invisible) are present in the cryptomatte pass and they are covering other objects so the cryptomatte pass is useless .
Don you have aby ideas how to solve these issues ?
Kind Regards
Greg
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