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Maya Boss ocean surface rendered in vray for max

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  • Maya Boss ocean surface rendered in vray for max

    I'm trying to render out an ocean surface created in maya using the boss ocean surface. It works fine with regular displacement but when I try to use the vector displacement there seems to be an issue with how vray for max handles the vector space.

    I think that the boss system is saving the vector information in world space but the vray displacement modifier in max only has options for tangent and object space.

    Is there a work around for this? The vector displace looks better than the straight up displacement and I would prefer to use it if possible.

    Thanks,

    V. Miller
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