I'm trying to get a smooth falloff in my shadow pass, but between the light hotspot and penumbra is a hard cutoff. It might be that this is not the right way to go about it, but I haven't run into this issue before when setting up a shadow matte.
The issue happens with 3dsMax standard lights and VRay lights (disc, directional). I can get the results that I would expect with a Raw Shadow element.
Is this expected behavior?
3dsMax 2018 VRay 3.6.04
The issue happens with 3dsMax standard lights and VRay lights (disc, directional). I can get the results that I would expect with a Raw Shadow element.
Is this expected behavior?
3dsMax 2018 VRay 3.6.04
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