Hello,
I'm currently rendering an animation with the progressive image sampler. I've set the render time to 5 min, but it's taking 10 min per frame. I know it's not always exact, but it's usually pretty close. Double is going to create some problems for our schedule.
During the "Rendering image" phase the progress bar gets almost all the way to the end (it does say "done") and then stops. I get a blue wheel, and the VFB goes grey. Screenshot of the Rendering progress bar is attached. It does this for about 5 min and then eventually moves on to Writing Output which takes only a couple seconds. I do have it saving to a network location, so maybe it's having trouble finding the server for some reason? Never had this issue before, and I would think that it would be stuck in the Writing Output phase if that were the issue, but that's just guessing. Furthermore, this is happening on two different machines, so I have to assume it's the file or the server.
Has anyone else encountered this issue? Any ideas?
Thanks,
Jinmu
V-Ray Next 1.1
3ds Max 2017
UPDATE: I canceled a frame and it's taking the same amount of time for it to respond. Must be something wrong with the file. There are a lot of objects in the scene and we're using a lot of RailClone objects. Could that be the issue?
I'm currently rendering an animation with the progressive image sampler. I've set the render time to 5 min, but it's taking 10 min per frame. I know it's not always exact, but it's usually pretty close. Double is going to create some problems for our schedule.
During the "Rendering image" phase the progress bar gets almost all the way to the end (it does say "done") and then stops. I get a blue wheel, and the VFB goes grey. Screenshot of the Rendering progress bar is attached. It does this for about 5 min and then eventually moves on to Writing Output which takes only a couple seconds. I do have it saving to a network location, so maybe it's having trouble finding the server for some reason? Never had this issue before, and I would think that it would be stuck in the Writing Output phase if that were the issue, but that's just guessing. Furthermore, this is happening on two different machines, so I have to assume it's the file or the server.
Has anyone else encountered this issue? Any ideas?
Thanks,
Jinmu
V-Ray Next 1.1
3ds Max 2017
UPDATE: I canceled a frame and it's taking the same amount of time for it to respond. Must be something wrong with the file. There are a lot of objects in the scene and we're using a lot of RailClone objects. Could that be the issue?
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