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VrayRawReflection render element overexposed

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  • VrayRawReflection render element overexposed

    Hello,

    In VrayNext when I render with both VrayRawReflection and VrayReflection render elements available + Denoiser , the VrayRawReflection pass is overexposed.
    If I render only a VrayRawReflection pass + Denoiser the renderpass is ok.
    If I render both VrayRawReflection and VrayReflection without denoiser the renderpass is ok.
    It’s not related to a specific scene.

    I guess I have missed something but…Any idea ?

    Thx
    Attached Files

  • #2
    why would you render both, may i ask?
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #3
      Well, mainly for postproduction in photoshop...

      But maybe you mean that I can also combine the RawReflection with the Reflectionfilter to get the Reflection...
      Last edited by emy-design; 17-06-2019, 08:40 AM.

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      • #4
        yes, of course.
        But why not just render reflection plus reflectionfilter?
        What's the need for the raw (for which you'll need a reflectionfilter anyway)?
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          It’s only to tweak reflections in post in a more "accented" way…

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          • #6
            Apologies, i wasn't very clear.
            I meant that the two elements are identical, one is already multiplied by the reflectionFilter, while the other, as the name implies, is the reflection without the filter (call it the intensity and color, per shader, of the reflection).
            Because the reflection filter is lower than 1.0, and the operation is a multiplication, the raw element will always be equal to or higher in intensity than the reflection.
            But you can go from one to the other via a division (or multiplication) hence my initial question about rendering the two.
            rawReflection = reflection /reflectionfilter
            reflection = rawReflection * reflectionfilter


            my suggestion would then be that of rendering the plain reflection, and the reflectionFilter, and sidestep the issue with any automation in the denoiser.
            It may still be a bug, but at least you'll get the job done.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              Thank you for your answer, you made it very clear for me.
              I had the bad habit to render both passes without considering to generate them with filter pass, so I focused more on the Bug than on the way to go around it.

              Thanks again for your time

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