Hi,
I've found a bug.
If there is an object with "cast shadows" object property disabled, the GPU turn off the shadows casting from all the objects that share the same MultiSubOject material.
Take a look to the scene attached.
There is a glass plane inside the hexagonal display that has the "cast shadow" disabled.
This problem is related to the ticket I've opened (n° 124-768-3247).
I've found a bug.
If there is an object with "cast shadows" object property disabled, the GPU turn off the shadows casting from all the objects that share the same MultiSubOject material.
Take a look to the scene attached.
There is a glass plane inside the hexagonal display that has the "cast shadow" disabled.
This problem is related to the ticket I've opened (n° 124-768-3247).
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