Hi, I have been having issues with animating a character with a 2.5 mil hair count.
I've been back and forth with Autodesk because the hair looked amazing in mr prim on the first frame of the animation but would jump out of sync for the rest of the animation once dynamics were calculated.
We solved this by changing back to Buffer or Geometry but under those two options, the shading gets weird.
As you can see from the screenshots, one is far too dark. How do I get the shading quality of the mr prim version but without breaking the dynamics?
I've been back and forth with Autodesk because the hair looked amazing in mr prim on the first frame of the animation but would jump out of sync for the rest of the animation once dynamics were calculated.
We solved this by changing back to Buffer or Geometry but under those two options, the shading gets weird.
As you can see from the screenshots, one is far too dark. How do I get the shading quality of the mr prim version but without breaking the dynamics?