I'm trying to use the lowercase variant of <uvtile> tag in the VRayHDRI loader in Next update 2 for Max 2018, but for some reason it always reverts back to the uppercase spelling after I hit enter or click out of the name field. I need the lower case in order to begin my uv coords at 0 instead of 1. Any ideas?
Mudbox Tiles and the <UVTILE> Tag
Mudbox can form the file name in many ways, but the default format is to use _uU_vV in the file name where U=u+1 and V=v+1 are the tile coordinates plus one. So the UV tile [0,0] x (1,1) is marked with _u1_v1, UV tile [0,1] x (1,2) is marked with _u1_v2 and so on. To specify this format, use the <UVTILE> tag in the file name. If you use lower case letters <uvtile> , then the tile coordinates will start from 0, instead of one, so tile [0,0] x (1,1) will be resolved to _u0_v0 and so on. For example, my_texture<UVTILE>.exr becomes my_texture_u1_v1.exr and so on during rendering.
https://docs.chaosgroup.com/display/VRAY4MAX/VRayHDRI
Mudbox Tiles and the <UVTILE> Tag
Mudbox can form the file name in many ways, but the default format is to use _uU_vV in the file name where U=u+1 and V=v+1 are the tile coordinates plus one. So the UV tile [0,0] x (1,1) is marked with _u1_v1, UV tile [0,1] x (1,2) is marked with _u1_v2 and so on. To specify this format, use the <UVTILE> tag in the file name. If you use lower case letters <uvtile> , then the tile coordinates will start from 0, instead of one, so tile [0,0] x (1,1) will be resolved to _u0_v0 and so on. For example, my_texture<UVTILE>.exr becomes my_texture_u1_v1.exr and so on during rendering.
https://docs.chaosgroup.com/display/VRAY4MAX/VRayHDRI
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