This may not actually be a bug - it may have been a bug in 3.6 which I was abusing the functionality of, but it was great functionality and I used it often.
Often for caustics we'll render them as their own pass in direct visualization mode, then we'll project them back into the main scene under the appropriate geometry so that they show up in reflections and refractions.
When working with 10k stills it also allows us to use lower caustic subdivisions and stack renders using AE's wide time - meaning we can queue up 50 frames of an animation then stack into one totally noise free version in the morning. Results in beautifully soft & smooth caustics with very little to no messing around - if it's noisy, stack up more frames.
A key feature of this was that when you checked off 'cast shadows' in the object creating caustics it became invisible. Now in vray next checking off cast shadows also prevents the caustics from being cast. I've tried camera clipping, vray clipping planes, every combination of object and vray properties and as far as i can see, there's no way to make the object causing the caustics to be completely invisible during direct visualisation anymore.
Any chance we can bring this feature back, even if at the time it was an unintended bug? This was the only reliable way we've been able to use caustics in vray for years because doing it 'properly' requires so much tweaking and just isn't worth the time investment.
The expected result is the image attached. I dont think it's possible to achieve the same thing in next. The scene as is renders black in vray next, due to 'cast shadows' being turned off in the object settings.
Here's the max file - https://we.tl/t-C3ROecFtHS
Often for caustics we'll render them as their own pass in direct visualization mode, then we'll project them back into the main scene under the appropriate geometry so that they show up in reflections and refractions.
When working with 10k stills it also allows us to use lower caustic subdivisions and stack renders using AE's wide time - meaning we can queue up 50 frames of an animation then stack into one totally noise free version in the morning. Results in beautifully soft & smooth caustics with very little to no messing around - if it's noisy, stack up more frames.
A key feature of this was that when you checked off 'cast shadows' in the object creating caustics it became invisible. Now in vray next checking off cast shadows also prevents the caustics from being cast. I've tried camera clipping, vray clipping planes, every combination of object and vray properties and as far as i can see, there's no way to make the object causing the caustics to be completely invisible during direct visualisation anymore.
Any chance we can bring this feature back, even if at the time it was an unintended bug? This was the only reliable way we've been able to use caustics in vray for years because doing it 'properly' requires so much tweaking and just isn't worth the time investment.
The expected result is the image attached. I dont think it's possible to achieve the same thing in next. The scene as is renders black in vray next, due to 'cast shadows' being turned off in the object settings.
Here's the max file - https://we.tl/t-C3ROecFtHS
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