Announcement

Collapse
No announcement yet.

light cache error.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • light cache error.

    in previous versions I used vray cpu to make a light cache .vrlmap for animation, and them use vray gpu loading the the lightcache from a file,
    now in the last version i get this error (attached) and the render its bad


    any idea to pre calculated the light map and use on gpu secuence renders?


  • #2
    Hello!

    The warning is printed because the number of full light select passes for the.vrlmap doesn't match the number of full light selects when rendering. The error message, which you received, suggests that the .vrlmap was calculated for 1 full light select pass and you are actually rendering without any full light select pass.
    Tanya Todorova
    QA

    Comment


    • #3
      its a warning, but on render vray don't load any lightmap, the render output its without any direct light, with a lot of noise and fireflys, how can pre calculate the lightmap for an animation? how select all lights? in previous version i didnt do that, im already try with adaptive light, light tree and full light evaluation, eve a single scene with a plane, a teapot and just one vray light give me the error. I can't pre calculated the lightmap on cpu and reuse on gpu.

      Comment


      • #4
        I haven't managed to reproduce the issue with absent direct light noise and fireflies render output. It would be best if you could provide a scene which demonstrates the problem. You can send it over to tanya.todorova@chaosgroup.com. Thanks in advance!
        Tanya Todorova
        QA

        Comment

        Working...
        X