I have a memory heavy file that I'm trying to render out and it suddenly has decided to stop working. My machine has a 16 thread processor and 128 GB of RAM. It starts off normally, but right after it starts "Building Light Cache" the CPU usage drops to 9% (one core essentially) and the estimated time to complete jumps up to multiple hours instead of less than 3 minutes.
I had this issue before when my computer had less RAM, but then it was bouncing off of the upper limits and throttling the CPU. Now it's only using 30% of the RAM and still throttling down for some reason. Any ideas what is wrong?
EDIT: For starters, I've adjusted the Dynamic Memory Usage from 0 (my usual setting) to 127999 MB, which didn't help. I've also cut off some of my FB objects just to see if I was somehow overloading the scene, but that didn't help either.
I also tried replacing Light Cache with Brute Force, and got the same result (just during a prepass rather than during the light cache build.
I had this issue before when my computer had less RAM, but then it was bouncing off of the upper limits and throttling the CPU. Now it's only using 30% of the RAM and still throttling down for some reason. Any ideas what is wrong?
EDIT: For starters, I've adjusted the Dynamic Memory Usage from 0 (my usual setting) to 127999 MB, which didn't help. I've also cut off some of my FB objects just to see if I was somehow overloading the scene, but that didn't help either.
I also tried replacing Light Cache with Brute Force, and got the same result (just during a prepass rather than during the light cache build.
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