I'm unable to post a new topic or respond in the PhoenixFD sub forums for some reason so I am posting this here.
I am trying to render the splashes from my liquid simulation with a V-Ray clipper mesh, when the splashes are intersected by the clipper mesh they are currently rendering black. Is there a work around for this or is this just not feasible?
I am trying to render the splashes from my liquid simulation with a V-Ray clipper mesh, when the splashes are intersected by the clipper mesh they are currently rendering black. Is there a work around for this or is this just not feasible?
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