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V-Ray Clipper and PhoenixFD Liquid Sim Splashes Rendering Black

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  • V-Ray Clipper and PhoenixFD Liquid Sim Splashes Rendering Black

    I'm unable to post a new topic or respond in the PhoenixFD sub forums for some reason so I am posting this here.

    I am trying to render the splashes from my liquid simulation with a V-Ray clipper mesh, when the splashes are intersected by the clipper mesh they are currently rendering black. Is there a work around for this or is this just not feasible?
    Last edited by TekVisual; 31-07-2019, 12:00 PM.

  • #2
    I tried changing the material to a solid white for the V-Ray clipper and I get similar results, The liquid in the middle when intersected render out with the V-Ray Clipper material but the splashes won't.

    Also for the forum mods do you know why I can't post in the PhoenixFD sub forum? Thanks!
    Last edited by TekVisual; 01-08-2019, 07:42 AM.

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    • #3
      Hey,

      Thanks for reporting that, I have logged this as a bug in our system. Looks like this is not working correctly for the Spalshes and Bubbles modes.
      For the Mist you can use Fog or Point mode - just make sure that you turn Geometry Mode on for the Particle Shader.

      As for the Phoenix FD forum access - send over and email to the support guys and they will help you out.

      Cheers,
      Georgi Zhekov
      Phoenix Product Manager
      Chaos

      Comment


      • #4
        As a workaround to cut the particles you can use the Cutter Geometry option - you can find more about it here - https://docs.chaosgroup.com/display/...er+%7C+PHXFoam
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

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        • #5
          Originally posted by georgi.zhekov View Post
          As a workaround to cut the particles you can use the Cutter Geometry option - you can find more about it here - https://docs.chaosgroup.com/display/...er+%7C+PHXFoam
          Thank you Georgi I used that work around for the splashes and it seems to be working as expected now after making the cutter geometry non renderable.
          Last edited by TekVisual; 01-08-2019, 07:40 AM.

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          • #6
            Awesome, I'm glad it's working now.

            Cheers,
            Georgi Zhekov
            Phoenix Product Manager
            Chaos

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