I have a scene with a tySpline object (from tyFlow) that has a tySplineMesher modifier on top of it that is crashing during light initialization. When the tySplineMesher is removed, it renders fine. The tySplineMesher for the first chunk of frames in the sequence is not generating any mesh so it leaves the object empty. Any ideas why this is occurring?
Attached is the minidump, as well as the scene. If you open the scene and render frame 10, for example, it should crash during initialization of VRayLight001.
Attached is the minidump, as well as the scene. If you open the scene and render frame 10, for example, it should crash during initialization of VRayLight001.
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