So I'm having issues baking out VRayEdgesTex. It only seems to consider the concave areas and ignore the convex parts of the models. Regular rendering it works fine. Using VRayBumpNormalsMap, and have tried baking directly from the same mesh and projecting from another mesh that has the VRayEdgesTex applied. Same results either way. In the attached image, I applied the map to the geometry and you can see how the round edges are only applied to the concave areas.
Is there some setting that I should have checked to allow it to bake out both concave and convex?
Edit: VRay 3.70.01
Is there some setting that I should have checked to allow it to bake out both concave and convex?
Edit: VRay 3.70.01
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