Putting a light source in a glass bulb will clamp it's energy to 20 (Max ray intens.)
Which is quite low. A small sphere light (Radius:0,19cm) with 290lm has a 'Default (image)' value of 4261.
Clamping that down to 20 changes the output a lot.
Of course raising or disabling the Max ray intense would be possible, but that would create alot fireflies and much higher rendertime.
Do you guys somehow exclude the glass from the light? Is there a way without making the glass look off, especially if it's frosted?
Which is quite low. A small sphere light (Radius:0,19cm) with 290lm has a 'Default (image)' value of 4261.
Clamping that down to 20 changes the output a lot.
Of course raising or disabling the Max ray intense would be possible, but that would create alot fireflies and much higher rendertime.
Do you guys somehow exclude the glass from the light? Is there a way without making the glass look off, especially if it's frosted?
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