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UVW Mapping ignored when displacement is in effect

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  • UVW Mapping ignored when displacement is in effect

    Using the vray material displacement slot is having serious problems.

    Viewport:



    Scanline(no disp):



    Vray with material displacement slot CHECKED, and global displacement ON:


    Vray with material displacement slot UNCHECKED and global displacement
    ON:



    Vray with material displacement slot CHECKED or UNCHECKED and global displacement OFF:





    Note: I stumbled accross this while I was trying to use multiple UVW map mods to controll the mapping of a multi-sub material. If displacement is on (as I want it to be) then the UVW mapping is being ignored for the map in the displacement slot.

  • #2
    I'm not sure it is a bug; I think the problem is that you have too big polygons for the 3d displacement to handle effectively. Try to dice the geometry a little bit and see if it helps. If you wish, you can also send me the scene to look at to vlado@chaosgroup.com

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      I've tried really subdividing the surface, but its not solving the problem:


      I'll try stripping down the scene to send to you

      Comment


      • #4
        Are you using box mapping? I always use box mapping even on a flat plane in 99.9% of cases it avoids those face errors.
        Richard De Souza

        www.themanoeuvre.com

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        • #5
          I've been using planar mapping, but box mapping has the same result.

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          • #6
            tried putting a meshsmooth modifier set to 0 before your displacement modifier in the stack?
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #7
              Originally posted by percydaman
              tried putting a meshsmooth modifier set to 0 before your displacement modifier in the stack?
              Not using a displacement modifier. I'm using the vray mat displacement channel because of multi-sub mats.

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              • #8
                Originally posted by vlado
                I'm not sure it is a bug; I think the problem is that you have too big polygons for the 3d displacement to handle effectively. Try to dice the geometry a little bit and see if it helps. If you wish, you can also send me the scene to look at to vlado@chaosgroup.com

                Best regards,
                Vlado
                Scene file sent

                Comment


                • #9
                  It seems that the problem is in the noisy concrete displacement map; it has so much tiny detail, that the displacement cannot represent it properly without very high settings. It would be best if you use it just as a bump map for this material (Seeded Aggregate Concrete).

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Thanks for the info vlado!

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