I have been trying to get Distributed Rendering to work, but it seems that every time the remote server renders black buckets, while the client machine renders the buckets as normal.
I have tried this on a simple scene with no textures and only one omni light. The same problem occurs whether or or I use a precalculated IR map.
Has anyone else had this problem, and are there any solutions?[/img]
I have tried this on a simple scene with no textures and only one omni light. The same problem occurs whether or or I use a precalculated IR map.
Has anyone else had this problem, and are there any solutions?[/img]
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