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OSL -> standalone export: windowbox shader doesn't work

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  • OSL -> standalone export: windowbox shader doesn't work

    I found another shader that doesn't work unfortunately. It's the windowBox shader from julius ihle ( http://julius-ihle.de/?p=2451 ). It works in Max but it renders completely black in Vray Standalone. This is a mission critical shader for us where we unfortunately do not have a workaround at this point because we can't bake it down =/ .

    Max 2020.2
    Vray4Max Next, update 2.1 (4.20.01.29513)
    Vray Standalone Build 29514 from Sep 19 2019, 03:15:21

    Attached is a screenshot from a render in max and a scene for debugging.
    Attached Files

  • #2
    So I just remembered the VrayOSLTex and tried the same thing with it. It works in both max and standalone but ONLY when I use a standard bitmaptexture input for the shader. It does not work in standalone when I use a max osl "Bitmap Lookup" node instead. It only renders fine in max. I've attached another scene for inspection.
    Attached Files

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    • #3
      Thanks for the report. I'll forward the information to our developers.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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