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Exclude atmosphere from ZDepth?

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  • Exclude atmosphere from ZDepth?

    I've been searching for a while without much luck. I need a really simple thing:

    A clean ZDepth pass to use for DOF in post.

    My scene has environment fog and I can't seem to achieve it.
    Atmosphere affects it and makes the zdepth turn white again in the far background which seems like the complete opposite of what a zdepth pass is supposed to do.

    Is there a solution? Or am I stuck rendering another full pass with atmosphere off and all objects set to mattes? We're a small studio and this extra render overhead is not ideal.

    Surely there's a way to just get a straight white foreground to black background with a zdepth in this situation? The ZDepth is not even picking up the mountains I have in the background because of it.

    Cheers!

    (Vray Next + 3ds Max 2020)








  • #2
    Yes, good thing - I was wondering once about that either... any hints?

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    • #3
      You may try disabling the Z-Depth RE filtering and increase the min. subdivs of the image sampler.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        Thanks for replying Aleksander, but where is Z-depth RE filtering? I've never seen or heard of it?

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        • #5
          Open the Render Elements tab in the render settings, click on the Z-Depth pass and below there should be a 'Selected render elements parameters' graph - in it there is a checkbox called 'Enable filtering'.
          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

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          • #6
            That actually worked! Thanks Aleksandar.

            By Autodesk's definition that checkbox simply turns anti-aliasing on or off.
            I would never in a million years have thought to un-check that to get a clean Zdepth (albeit now with no anti-aliasing which is adding a new problem to the mix)

            I would propose that the Zdepth parameters should have its own checkbox that "excludes atmosphere" so it actually makes sense to users and isn't a big mystery.
            Or at least add this "fix" to the actual Zdepth help page.

            Thanks again.

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