Hey there,
Recently started on a cinematic character and wanted to improve my skin shading, so I tried out Alsurface for the first time and really liked it, I think it looks less "plasticky" than the standard VrayFastSSS2 shader I used before.
Problem is: I´m getting big, squareish artefacts, when I try rendering it with GI (Brute force/GI).
I´m on Vray 3.60.04
Is that a known bug or some other combination in my scene?
Also is there a good tutorial out there on the shader showing the color variations for all the sss maps?
I just used the same map in diffuse and sss main map slots so far.
Recently started on a cinematic character and wanted to improve my skin shading, so I tried out Alsurface for the first time and really liked it, I think it looks less "plasticky" than the standard VrayFastSSS2 shader I used before.
Problem is: I´m getting big, squareish artefacts, when I try rendering it with GI (Brute force/GI).
I´m on Vray 3.60.04
Is that a known bug or some other combination in my scene?
Also is there a good tutorial out there on the shader showing the color variations for all the sss maps?
I just used the same map in diffuse and sss main map slots so far.
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