I'm having trouble rendering this scene. I'm in 3ds max 2018 and the latest version of Vray. The smoke sim is from the beta of Phoenix.
My hazard/siren lights are not casting correctly. In the still picture, you can see where part of the light is missing almost like something was blocking the light. Yet, there is nothing there that should be blocking the light. The artifacts are not consistent... I go and make some changes hoping to fix the issue then render again. When I render again the artifacts aren't in the same place. I've spent a couple of days trying different ways of getting rid of the issue but it persists. I would appreciate any insights.
This video shows the issue. Watch the hazard lights as they spin. You will see spots that look like shadows... yet there is nothing blocking the light.
https://vimeo.com/377465275
Early on the problem was worse. You could see it in the sim as well. As seen in this video.
https://vimeo.com/377467805
Any help getting rid of these artifacts would be awesome!
Jeff
My hazard/siren lights are not casting correctly. In the still picture, you can see where part of the light is missing almost like something was blocking the light. Yet, there is nothing there that should be blocking the light. The artifacts are not consistent... I go and make some changes hoping to fix the issue then render again. When I render again the artifacts aren't in the same place. I've spent a couple of days trying different ways of getting rid of the issue but it persists. I would appreciate any insights.
This video shows the issue. Watch the hazard lights as they spin. You will see spots that look like shadows... yet there is nothing blocking the light.
https://vimeo.com/377465275
Early on the problem was worse. You could see it in the sim as well. As seen in this video.
https://vimeo.com/377467805
Any help getting rid of these artifacts would be awesome!
Jeff
Comment