Noticing some significant differences in the way GI bounces between V-Ray 3.6 and 4.3. Our primary concern with this is we want to have parity between 3.6 and 4.3 as much as possible when transitioning older scenes rendered now in 4.3. Hoping someone can shed some light (haha)!
Our workflow involves pretty heavy usage of mimicking photo studio "cards", like black/white/grey foamcore, paper, etc. materials in order to bounce more or less light onto a specific product for a render. We'll typically use materials with extreme diffuse values (0, or 255) in order to have a more drastic effect. It seems like in V-Ray 4.0+, the contribution of bounce from more extreme diffuse value (closer to 0 or 255) materials is less intense? As far as we can tell, this has to do with the updates to Light Cache.
Happy to share scenes if necessary. If it helps, other specs below:
All renders with BF + LC
V-Ray 3.60.04 and Max 2018.4
V-Ray 4.30.00 and Max 2020.3
Our workflow involves pretty heavy usage of mimicking photo studio "cards", like black/white/grey foamcore, paper, etc. materials in order to bounce more or less light onto a specific product for a render. We'll typically use materials with extreme diffuse values (0, or 255) in order to have a more drastic effect. It seems like in V-Ray 4.0+, the contribution of bounce from more extreme diffuse value (closer to 0 or 255) materials is less intense? As far as we can tell, this has to do with the updates to Light Cache.
Happy to share scenes if necessary. If it helps, other specs below:
All renders with BF + LC
V-Ray 3.60.04 and Max 2018.4
V-Ray 4.30.00 and Max 2020.3
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