I want to gat a translucent marble like model where you have thick and thin areas.
As soon as you put a diffuse map inside the overall color slot or into the sub-surface color slot you get that problem of greenish colors.
When you use your map in the scatter color instead you loose tons of details of this map. So how to adress this issue?
Alsurface works fine with the light scattering - but as we now it has bad translucent effects on very thin areas, we even cant call that translucent at all..
https://us.v-cdn.net/5021068/uploads...3ery7tbyqv.jpg
As soon as you put a diffuse map inside the overall color slot or into the sub-surface color slot you get that problem of greenish colors.
When you use your map in the scatter color instead you loose tons of details of this map. So how to adress this issue?
Alsurface works fine with the light scattering - but as we now it has bad translucent effects on very thin areas, we even cant call that translucent at all..
https://us.v-cdn.net/5021068/uploads...3ery7tbyqv.jpg
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