Hey guys!
This scene is using:
- Phoenix FD ocean tex on a plane for the water surface
- A VrayEnvironmentFog contained within a mesh gizmo to simulate the muddy/murky water (note: this fog mesh gizmo is animated to move right as the camera moves left)
As the camera moves into the fog volume, I'm getting some epic artifacting and was wondering what it could be and how to solve it.
The artifacts do disappear once the camera is 100% inside the fog volume

short video of issue:
https://vimeo.com/383894840
pass: foggy
Render settings are pretty standard with Vray Next 4.30.01
Using Bucket 3/6 for this render
GI settings:

Fog Settings:

Any ideas how to fix? Render times are already 30 mins per frame on a 32 core threadripper
Cheers!
This scene is using:
- Phoenix FD ocean tex on a plane for the water surface
- A VrayEnvironmentFog contained within a mesh gizmo to simulate the muddy/murky water (note: this fog mesh gizmo is animated to move right as the camera moves left)
As the camera moves into the fog volume, I'm getting some epic artifacting and was wondering what it could be and how to solve it.
The artifacts do disappear once the camera is 100% inside the fog volume
short video of issue:
https://vimeo.com/383894840
pass: foggy
Render settings are pretty standard with Vray Next 4.30.01
Using Bucket 3/6 for this render
GI settings:
Fog Settings:
Any ideas how to fix? Render times are already 30 mins per frame on a 32 core threadripper
Cheers!
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