I'm getting a warning saying: Invalid geometric normal (0 0 0) for ''Non-converted Unicode render instance name''
I isolated the cause as a vray displacement mod on a piece of geometry with a tessellate mod on it also. If I disable the tessellation or displacement then it's fine.
It doesn't seem to actually cause any obvious problem and the displacement still works, so just thought I'd flag it. I've used the exact same approach before and not seen this error.
Please let me know if it's a known thing and whether I'll run into any problems continuing. I'm on 2020 and the latest Vray.
I isolated the cause as a vray displacement mod on a piece of geometry with a tessellate mod on it also. If I disable the tessellation or displacement then it's fine.
It doesn't seem to actually cause any obvious problem and the displacement still works, so just thought I'd flag it. I've used the exact same approach before and not seen this error.
Please let me know if it's a known thing and whether I'll run into any problems continuing. I'm on 2020 and the latest Vray.
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