Hello everyone,
I have come across an issue that came to my attention after my resent update to Vray Next 3.1 (4.30.01 build 00001).
To use RGB colours in 3ds max I use the "Vray color" node.
I input the colors using the "Color Selector" that pops up when you double click the color slot in the "Vray color".
I use to add an RGB colour just like they are in photoshop, like this: 128, 128, 128 for mid grey.
Then I changed the "color gamma" in the "Vray color" to "2,2". This what the colour was previewed the right way.
Now after I updated the process is no longer working that way.
My issue is that whenever I put my rgb color values into the "Color Selector" it gets translated in the "Vray color" node and as a result the primary values are now to bright as is the preview colour.
Is there a fix to this?
I have also red this tread:
https://forums.chaosgroup.com/forum/...lor-fix-please
But I am not sure my issue is the same.
I have attached an image to illustrate my issue.
Any help will appreciated!
I have come across an issue that came to my attention after my resent update to Vray Next 3.1 (4.30.01 build 00001).
To use RGB colours in 3ds max I use the "Vray color" node.
I input the colors using the "Color Selector" that pops up when you double click the color slot in the "Vray color".
I use to add an RGB colour just like they are in photoshop, like this: 128, 128, 128 for mid grey.
Then I changed the "color gamma" in the "Vray color" to "2,2". This what the colour was previewed the right way.
Now after I updated the process is no longer working that way.
My issue is that whenever I put my rgb color values into the "Color Selector" it gets translated in the "Vray color" node and as a result the primary values are now to bright as is the preview colour.
Is there a fix to this?
I have also red this tread:
https://forums.chaosgroup.com/forum/...lor-fix-please
But I am not sure my issue is the same.
I have attached an image to illustrate my issue.
Any help will appreciated!
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