Hello,
We are experiencing a few issues with objects that have no thickness, like leaves in trees.
(3dsmax 2020.3, Vray 4.30.01)
I have reproduce it on a simple scene :
A plane vs a plan + shell, both rotating 360°.
Rendering with grey material + a VraySamplerInfo render element ( type Normal vector, coord system World)
- in front view, both objects share the same values. (image #1)
- in back view, now the left plane has a different value for its back face. (image #2)
- strangely, the VraySamplerInfo in type Normal vector with Bump works has i want (image #3) but only works if the original material is a VrayMtl, doesn't work with light material. (witch is my goal)
Does anyone have any idea why single face object has a different value on back face ?
Image #4 is what we want, #5 is what we have.
Thanks
-p-
We are experiencing a few issues with objects that have no thickness, like leaves in trees.
(3dsmax 2020.3, Vray 4.30.01)
I have reproduce it on a simple scene :
A plane vs a plan + shell, both rotating 360°.
Rendering with grey material + a VraySamplerInfo render element ( type Normal vector, coord system World)
- in front view, both objects share the same values. (image #1)
- in back view, now the left plane has a different value for its back face. (image #2)
- strangely, the VraySamplerInfo in type Normal vector with Bump works has i want (image #3) but only works if the original material is a VrayMtl, doesn't work with light material. (witch is my goal)
Does anyone have any idea why single face object has a different value on back face ?
Image #4 is what we want, #5 is what we have.
Thanks
-p-
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