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Texture looks washed out when looking from an angle

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  • Texture looks washed out when looking from an angle

    Hi

    I'm making some furniture renders but the fabric material (made using a simple falloff map) seems washed out on the top side. Is there anyway to avoid this?
    I'm using a uvw map modifier (set to box)
    AMD Ryzen Threadripper 2950X 16-core CPU @ 3.50GHz 64GB RAM Vray Next 3DS MAX 2020

  • #2
    Have you tried turning texture filtering off?
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    • #3
      Somewhat better, Thank
      AMD Ryzen Threadripper 2950X 16-core CPU @ 3.50GHz 64GB RAM Vray Next 3DS MAX 2020

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      • #4
        Are you using VrayHDRI for your texture? Might want to give it a try and put the filtering to sharp isotropic.
        A.

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