See image.
Vray Sun. VrayDisplacement asphalt material using maps from textures.com. https://www.textures.com/download/3d...151?q=asphalt7
The areas highlighted seem wrong to me. This strange effect is exacerbated switching to normal or bump or a combination of all height maps. So I'm a little lost.
At first I thought it was the displacement amount in the modifier but it's set to 4mm (nothing crazy). I can't understand how such low values can produce such strong and choppy shadows.
Any ideas?
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