Hey all, at the video below I've shown my issue. I'm exporting a FBX from speedtree into 3ds max. Then exporting a vrmesh and vrmat from 3DS Max. When I import the vrmesh and vrmats into sketchup, the vrmats doesn't apply textures properly. If you look in the image, the branch material is being applied to the leaves. The transparency of the leaves is also not correct. In 3DS Max the leaves are correct. In sketchup the leaves are "blocky". Am I exporting the vrmat improperly from 3DS? Any advice would be great.
https://youtu.be/hUtHXULQE3k
https://youtu.be/hUtHXULQE3k
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