Hi,
I have tried to export a big interior scene from Max to Maya.
The scene runs fine in 3dsMax and I can export a Vrscene.
There are several issues:
1.)
At import in Maya I get the message
// Error: V-Ray : VRayScene: Preview for Node "HairVrObject001@node_105801" is not supported [UNKNOWN]. //
// Error: V-Ray : VRayScene: Preview for Node "Hair_MR_Object001@node_105802" is not supported [UNKNOWN]. //
I already deleted that object, but I guess there are still some nodes in the file remaining.
Is there a way to find these nodes and to delete?
Actually Vray should ignore them instead making the complete scene invisible/unusable at import.
2.)
The scene renders in viewport with VrayIPR, but I can nearly not navigate with the camera.
All viewports (alos orthographic) behave strange.
I can not move the IPRcamera in another ciewport, I only can rotate.
So in a nutshell, it is rendering but not really working.
3.)
In General about Maya-Import:
At import I always need to rotate the scene by X -90° in order to switch from Z-axis to Y-axis up.
In the documentation is written, that you could choose at import which axis should be up... so it's not working in Maya
Thanks...
I have tried to export a big interior scene from Max to Maya.
The scene runs fine in 3dsMax and I can export a Vrscene.
There are several issues:
1.)
At import in Maya I get the message
// Error: V-Ray : VRayScene: Preview for Node "HairVrObject001@node_105801" is not supported [UNKNOWN]. //
// Error: V-Ray : VRayScene: Preview for Node "Hair_MR_Object001@node_105802" is not supported [UNKNOWN]. //
I already deleted that object, but I guess there are still some nodes in the file remaining.
Is there a way to find these nodes and to delete?
Actually Vray should ignore them instead making the complete scene invisible/unusable at import.
2.)
The scene renders in viewport with VrayIPR, but I can nearly not navigate with the camera.
All viewports (alos orthographic) behave strange.
I can not move the IPRcamera in another ciewport, I only can rotate.
So in a nutshell, it is rendering but not really working.
3.)
In General about Maya-Import:
At import I always need to rotate the scene by X -90° in order to switch from Z-axis to Y-axis up.
In the documentation is written, that you could choose at import which axis should be up... so it's not working in Maya
Thanks...
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